How might we improve engagement in 9 early-stage mobile apps?
2020 | Duration: 5 months | Client: Early-stage mobile apps as part of an incubator | Location: USA, India, Vietnam, Kenya
Role: Behavioral Researcher responsible for end-to-end for 5 of 9 applications, designing and conducting research, analysis, and workshop facilitation, worked with Junior Product Designer, Senior Graphic Designer, and Engagement Manager
Problem
9 early-stage mobile applications facing user engagement issues including low-course completion, feature exploration, and low time spent on the platform
Process
Identifying the problem
For each application, we used a three-pronged approach to identify the problem:
Doing an expert evaluation based on our engagement framework
Getting the entrepreneur’s perspective on where they seen the product going
Using quantitative data to identify where users drop off
We then hypothesized reasons for this problem based on data, patterns observed or stories heard. And identified previously tried methods to solve the problem. Eg. feature release or iterations to determine what worked.
The engagement framework helped narrow in on the problem
Framework with six dimensions to measure the overall engagement levels for each application
Example of assessment dimensions of Feedback & Rewards for an application
Conducting Research
Why these methods? Given the short duration of the project, we selected these methods to give us quick insights into: the overall goals, context, and ecosystem of the user (ecosystem map), systematically understanding what makes them feel rewarded and how they receive feedback (picture-cards), and receiving app-specific feedback on what they find most useful (bidding games)
Sample: n = 90, 10 users per application. It included: young working professionals for a mental health platform, local drivers for a financial education platform, software engineering students for a coding platform, and so on
Ecosystem mapping: Understanding the user’s goals related to the application, the information they have about it, and whom they interact with daily
Picture-cards: Have them share stories with prompts that give us insight into how they receive feedback, their sources of motivation and reward
Bidding Games: In order to understand how users prioritize features by asking them to bit on features after they view a product demo
Co-creation Workshop for Solutions
Using insights from our research and engagement framework prioritized the problem areas and suggested behavioral design principles that would help improve engagement. I co-facilitated 9 in-person and virtual workshops with entrepreneurs, product managers, and data scientists. Our engagement solutions were customized for each application.
Here is a quick look at one of the apps I was responsible for. The app was a mental health platform
Result: ~30% increase in user engagement across applications
Each of the 9 applications implemented solutions at different fidelities and reported increases across user engagement, time spent on the platform, retention, and even feature exploration. Below are some of the implemented solutions
Solution for mental health application: Leveraging commitment and goal setting devices to strengthen the initial intent of the users
Solution for financial education application: Providing meaningful feedback that motivates and guides people is provided to boost their self-image and encourages further use of the task